MegaMan Evolution pre-alpha build v0.04

CONTROLS:
    Keyboard
    - Left, Right:      Move character
    - Shift or Ctrl:    Jump
        
    Joystick
    - Axis:             Move character
    - Any Button:       Jump


CONFIGURATION:
    - The following keyboard keys modify the graphics engine:
        1 - Faster version, but may not work on all cards
        2 - Slower version, but more compatible
      If version 1 doesn't work for you, please report with your graphics card 
      information.   
      
    - Keys 3 and 4 switch between tile modes. It is currently unknown which mode 
      is faster and will require more testing (with larger levels)

    - If you can, document what your fps is
    - Report your results to Realm (Realm@RealmProtectors.com)


TILE EDITING:
    The file tiles.txt contains the level:
        -A space or a 0 denotes an empty tile
        -1 denotes a wall tile
        -X places the character in the level. It has to be capital X
        -Anything else will make a "false" wall

    Levels can be of any size, so create tiles to your heart's content. Tiles 
    can also be placed anywhere, meaning the level doesn't have to be 
    "rectangular."


VERSIONS:

    0.04
        Engine:
        - There are now two tile modes. They can be toggled between with 
          3 and 4. It is unknown which mode is actually "faster," so they will 
          remain until the game has large enough levels to notice any difference 
          they may incur.

    0.03
        Engine:
        - Added collision detection against tiles
        
        Tile Editor:
        - Support for variable-sized levels
        - You can now choose the starting position with 'X'

    0.02
        Engine:
        - Added two graphics modes that can be switched between with keys 1 and 
          2

    0.01
        - First Release